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Quick Start Rules

Concise rules for first-time players.

The Main Objective

In Intertwined, you battle your opponent using companions and actions to reduce their Traverser's HP to zero.

Victory Condition
  • Reduce your opponent's Traverser HP to 0.
Respond to Everything

React to your opponent's moves with Quick Actions and abilities during their turn. Every action can be answered.


Card Types

There are four types of cards in Intertwined:

Character card example
Companions

Cards that stay on the board. Companions have attack and health values and may have unique abilities.

Spell card example
Actions

Cards that resolve and provide one-time effects. After resolving, they return to the bottom of your deck. Subtypes include Spell Actions and Skill Actions.

Traverser card example
Traversers

Your hero card that starts on the board, provides starting mana, and has passive abilities. Not part of your main deck.

Image coming soon

Items

Cards that are placed on the board and provide ongoing effects or abilities. Subtypes include Equipment (Weapons and Shields) that can be equipped to characters.


Understanding Card Components

Each card contains several key elements that define how it works. Cards are divided into two main areas:

Card Top
Card top section diagram
  • Level Requirement - The minimum level needed to play this card

  • Cost to Play - The amount of mana required to play this card

  • Name - The card's name

  • Affinity - The elemental type of the card, indicated by color (Dark, Light, Water, Earth, Fire, Lightning, or Wind)

Card Bottom
Card bottom section diagram
  • Ability - Special effects or powers the card has

  • Attack - How much damage the character deals (Characters only)

  • Typing - The card type and subtype

  • Health - How much damage the character can take (Characters only)


Mana & Level System

Mana is the core resource in Intertwined, used to play cards and activate abilities. Your Traverser provides your starting mana and shapes your strategy from the first turn.

How It Works

Generate mana each turn to grow your level. Your level determines which cards you can play. Higher-level cards unlock as you generate more mana throughout the game. Mana regenerates at the start of each turn.

Mana Cost

Each card has a mana cost that must be paid to play it. You spend mana from your pool to pay for cards and abilities.

Level Requirements

Every card has a level requirement. Since your level equals your total mana generated, higher-level cards become available as you generate more mana during the game.

Seven Elements

Each card belongs to one of seven elements: Dark, Light, Water, Earth, Fire, Lightning, and Wind. Build your deck around one or mix elements for creative strategies.


Deck Building

Decks in Intertwined are small and focused. Every card matters.

Singleton Format

Your deck consists of 12 unique cards, no duplicates. On top of that, you choose a Traverser (your hero) and 6 mana cards of your choice to fuel your strategy.

Card Removal

Companions and Items are one-time use. When they leave the board, they go to the graveyard. Actions are different: after resolving, they return to the bottom of your deck, so you'll see them again.


Combat

Combat in Intertwined is fast and interactive. Companions attack one by one, and your opponent can respond between each attack, making every combat decision strategic.

Awake and Rest States

Companions must be awake to attack or block. When a companion attacks or blocks, it becomes rested.

Combat Damage

When an attack is blocked, both the attacker and blocker deal damage to each other simultaneously based on their attack values. Unblocked attacks deal damage directly to the target.

Valid Targets

You can declare an attack on any enemy character or their Traverser. The defender can then assign an awake companion to block and intercept the attack.

Combat Example

Your companion attacks an enemy companion. The opponent assigns an awake blocker to intercept. Both the attacker and blocker deal damage to each other simultaneously. Since blocking rests the blocker, your second companion can now attack it without risk of being blocked by that same companion.


Interaction with Opponent

Unlike many card games, you're never just watching. Respond during your opponent's turn whenever they make a move you don't like. Counter their spells, buff your defenders, or surprise them with instant-speed plays.

Quick Actions

Quick actions are special actions that can be played during your opponent's turn or in response to other actions. They allow for strategic counterplay and surprise moves.

Priority and Responding

When an action is taken, players can respond with quick actions or abilities before the action resolves. You will not be prompted if you cannot respond to an action - the game will only pause when you have valid responses available.


Getting Started

Follow these steps to begin your journey in Intertwined. Early adopters will receive special rewards for supporting the game during development!

  1. Register an Account

    An internet connection is required to play the game. Your account stores your deck and cards data in the cloud, allowing you to play from any device.

  2. 5 Starter Decks to Try Out

    You will get 5 starter decks made by our team as well as all cards in the game.

  3. Play Solo vs AI

    Feel free to test the game against the bot opponent.

  4. Play Multiplayer

    As expected of a free-to-play game in development we recommend joining Discord for getting someone to play or asking a friend to test a game with you.

Experience the game firsthand by playing the proof of concept version available on itch.io.

Play on itch.io