Quick Start Rules
Concise rules for first-time players.
The Main Objective
In Intertwined Universes CCG, you battle your opponent using characters and spells to reduce their HP to zero.
Victory Condition
- Reduce your opponent's HP to 0.
Loss Condition
- Your HP reaches 0.
Fatigue Mechanic
Drawing from an empty deck deals increasing damage (1, 2, 3, etc.) each time.
Card Types
There are three types of cards in Intertwined Universes CCG:

Characters
Cards that stay on the board. Characters have attack and defense values and may have unique abilities.

Spells
Cards that are discarded after resolving. Spells provide one-time effects.

Traversers
Special cards that start on your board and provide passive effects. They are not part of your main deck.
Mana & Level System
Mana is the core resource in Intertwined Universes CCG, used to play cards and activate abilities. Your level is determined by the total mana you have generated.
How It Works
Your level equals the total amount of mana you have generated. As you generate more mana throughout the game, your level increases. This determines which cards you can play. Mana regenerates at the start of each turn.
Mana Cost
Each card has a mana cost that must be paid to play it. You spend mana from your pool to pay for cards and abilities.
Level Requirements
Every card has a level requirement. Since your level equals your total mana generated, higher-level cards become available as you generate more mana during the game.
Affinity System
Each card has an affinity (elemental type), color-coded for easy identification. There are five affinities: Light, Dark, Nature, Aqua, and Blaze.
Understanding Card Components
Each card contains several key elements that define how it works. Cards are divided into two main areas:
Card Top

Level Requirement - The minimum level needed to play this card
Cost to Play - The amount of mana required to play this card
Name - The card's name
Affinity - The elemental type of the card, indicated by color (Light, Dark, Nature, Aqua, or Blaze)
Card Bottom

Ability - Special effects or powers the card has
Attack - How much damage the character deals (Characters only)
Typing - The card type and subtype
Health - How much damage the character can take (Characters only)
Combat
Combat in Intertwined Universes CCG involves attacking with your characters to deal damage to your opponent. Characters attack one by one, allowing for strategic responses between attacks.
Awake and Rest States
Characters must be awake to attack or block. When a character attacks or blocks, it becomes rested.
Combat Damage
When a character is blocked, both the attacker and blocker deal damage to each other simultaneously based on their attack values.
Valid Targets
You can attack enemy Traversers or rested characters directly.
Combat Example
Your first character attacks and the opponent blocks it with their character. Both characters deal damage to each other at the same time. Since blocking causes the blocker to rest, you can now attack that rested character with your second character, dealing damage directly to it.
Interaction with Opponent
Interact with your opponent outside of your turn! Some things are better left as if they didn't happen, so you can respond during your opponent's turn whenever they perform an action that you do not like.
Quick Spells
Quick spells are special spells that can be played during your opponent's turn or in response to other actions. They allow for strategic counterplay and surprise moves.
Priority and Responding
When an action is taken, players can respond with quick spells or abilities before the action resolves. You will not be prompted if you cannot respond to an action - the game will only pause when you have valid responses available.
Getting Started
Follow these steps to begin your journey in Intertwined Universes CCG. Early adopters will receive special rewards for supporting the game during development!
Register an Account
An internet connection is required to play the game. Your account stores your deck and cards data in the cloud, allowing you to play from any device.
5 Starter Decks to Try Out
You will get 5 starter decks made by our team as well as all cards in the game.
Play Solo vs AI
Feel free to test the game against the bot opponent.
Play Multiplayer
As expected of a free-to-play game in development we recommend joining Discord for getting someone to play or asking a friend to test a game with you.
Experience the game firsthand by playing the proof of concept version available on itch.io.
Play on itch.io